Fairness
The absence of Low Frequency, High Amplitude unevenness in the surfaces of the model. Fairness is the most glaring of the surface defects and shows up as distorted reflections. Unfair, distorted reflections are one of the most visible clues that a subject is a model and not a 1:1 scale prototype.
Waviness
The presence of Low Frequency, High Amplitude unevenness in the surfaces of the model. The common causes of waviness are warped parts, sink marks and uneven assembly. Causes distorted reflections which are a major "tell" that the subject is a model and not a real car.
Smoothness
The absence of Medium Frequency, Medium Amplitude unevenness in the surfaces of the model.
Roughness
The presence of Medium Frequency, Medium Amplitude unevenness in the surfaces of the model. The two most common forms of roughness are "orangepeel" and overspray.
Shininess
The absence of High Frequency, Low Amplitude unevenness in the surfaces of the model.
Dullness
The presence of High Frequency, Low Amplitude unevenness in the surfaces of the model. The common cause of dullness is sanding and polishing swirls.
Sink Marks
Artifacts of the injection molding process or, more accurately, the cooling down process. A Medium Frequency, High Amplitude defect commonly filled with a solvent putty. Sink marks are almost always visible on the opposite side of a piece where the thickness changes abruptly.
Frequency
How often surface defects occur every centimeter.
  • Low frequency waviness averages around 1 cm but can manifest at 10-15 cm in larger scales. In a real car, low frequency waviness is the result of sloppy bodywork. A model should have no waviness.
  • Medium frequency roughness occurs around the 1 mm level for orangepeel down to the sub-.1 mm level for overspray. Orangepeel on models would scale to be golf ball sized defects on real cars. There is no way that orangepeel scales to any real effect in the 1:1 world. Very bad orangepeel on a 1:1 car would best be duplicated by overspray/dry coat on a scale model.
  • High frequency dullness occurs below the .1 mm level and is caused in model car finishes by polishing swirls. By carefully controlling the level of shininess one can best duplicate the various finishes of different eras of paint technologies. Too much shininess looks wrong on a 1950s race car.
Amplitude
How deep surface defects are.
Polishing
Polishing achieves smoothness by removing unevenness in the surface. Very smooth equals shiny.
Waxing
Waxing achieves shine by adding material to the surface and is used to fill the smallest surface defects like polish swirl marks. Waxing also protects the finish from dulling caused by handling or the elements.
Orangepeel
A paint defect in which dry coats are over coated, building a surface that resembles the texture of an orange. Orangepeel can be corrected only by sanding smooth before adding more paint. You can not add coats of paint to orangepeel in an attempt to average out the defects; instead the defects will become larger and softer. 1:1 scale cars can have orangepeel finishes and this defect is common on lower cost cars and cheap paint jobs. Since orangepeel on a model and orangepeel on a 1:1 scale prototype are caused by the same problems in paint application, orangepeel on a model scales to outrageous proportions. If a model's orangepeel were scaled to the full size care the car would appear to be covered with golf balls. Orangepeel is never an acceptable finish on a model and scales to no real paint effect on real cars. Orangepeel is a major "tell" that the subject is a model and not a real car.